bevy_react/animations/protocol.rs
1//! Wire types for the animation bridge — the Reanimated-style surface a React app
2//! declares once and the Bevy side drives every frame.
3//!
4//! These are **bevy-free** and `Deserialize`-only: they travel JS → Bevy through
5//! the `op_animate` op (the main crate registers it), exactly like `protocol::Op`
6//! travels through `op_flush`. The JS side (`js/src/animated.ts`) hand-writes
7//! matching JSON shapes — keep the two in sync, just like `bridge.ts` ↔ `Op`.
8
9use std::collections::BTreeMap;
10
11use serde::Deserialize;
12
13/// Identity of a shared value (Reanimated's `useSharedValue`). Allocated on the
14/// JS side; lives in the [`crate::animations::SharedValues`] table on the Bevy side. Its own
15/// namespace, unrelated to reconciler node ids.
16pub type SharedId = u32;
17
18/// How a shared value should evolve over time — the thing assigned to
19/// `sharedValue.value` (`withTiming`, `withSpring`, `withRepeat`, `withSequence`).
20/// Drivers compose: `Repeat`/`Sequence` wrap other drivers.
21#[derive(Debug, Clone, Deserialize)]
22#[serde(tag = "type", rename_all = "camelCase")]
23pub enum Driver {
24 /// Ease from the value's current reading to `to` over `duration` seconds.
25 Timing {
26 to: f32,
27 #[serde(default = "default_duration")]
28 duration: f32,
29 #[serde(default)]
30 easing: Easing,
31 },
32 /// A damped spring settling on `to`, integrated each frame.
33 Spring {
34 to: f32,
35 #[serde(default = "default_stiffness")]
36 stiffness: f32,
37 #[serde(default = "default_damping")]
38 damping: f32,
39 #[serde(default = "default_mass")]
40 mass: f32,
41 },
42 /// Repeat `animation` `count` times (`-1` = forever); `reverse` ping-pongs the
43 /// endpoints (Timing/Spring templates) instead of restarting from the top.
44 Repeat {
45 animation: Box<Driver>,
46 #[serde(default = "default_count")]
47 count: i32,
48 #[serde(default)]
49 reverse: bool,
50 },
51 /// Run each step in order, each starting from the previous step's end value.
52 Sequence { steps: Vec<Driver> },
53 /// Hold the value's current reading for `delay` seconds, then run `animation`.
54 Delay { delay: f32, animation: Box<Driver> },
55}
56
57/// Easing curve for [`Driver::Timing`]. Cubic in/out variants.
58#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Deserialize)]
59#[serde(rename_all = "camelCase")]
60pub enum Easing {
61 #[default]
62 Linear,
63 EaseIn,
64 EaseOut,
65 EaseInOut,
66}
67
68/// An imperative animation command, carried by `op_animate`. Drains into the
69/// [`crate::animations::SharedValues`] table each frame.
70#[derive(Debug, Clone, Deserialize)]
71#[serde(tag = "kind", rename_all = "camelCase")]
72pub enum AnimationCommand {
73 /// Register a shared value with its initial reading. Idempotent: a second
74 /// `Declare` for an existing id keeps the current value (survives re-renders).
75 Declare { id: SharedId, initial: f32 },
76 /// Set a value immediately, cancelling any active driver.
77 Set { id: SharedId, value: f32 },
78 /// Start a driver; it animates from the value's live reading. `token`
79 /// correlates a JS completion callback: when present, the engine reports the
80 /// driver's settlement (finished or interrupted) back with this token; when
81 /// absent nothing is reported (callback-free animations stay zero-overhead).
82 Animate {
83 id: SharedId,
84 driver: Driver,
85 #[serde(default)]
86 token: Option<u64>,
87 },
88 /// Stop a value's active driver, freezing it where it is.
89 Cancel { id: SharedId },
90 /// Drop every shared value (sent on reconciler reset / hot reload).
91 Clear,
92}
93
94/// Binds one animated style property to a shared value. Lives in the reconciler
95/// `Props.animated` (see [`AnimatedBindings`]); evaluated each frame by the
96/// orchestration system.
97#[derive(Debug, Clone, PartialEq, Deserialize)]
98#[serde(tag = "type", rename_all = "camelCase")]
99pub enum Binding {
100 /// Use the shared value's current reading directly (numeric props).
101 Shared { id: SharedId },
102 /// Map the reading through a piecewise-linear curve (clamped to the ends).
103 Interpolate {
104 id: SharedId,
105 input: Vec<f32>,
106 output: Vec<f32>,
107 },
108 /// Map the reading to an rgba color (each component in `0.0..=1.0`). JS
109 /// pre-parses hex, so this crate never parses colors.
110 InterpolateColor {
111 id: SharedId,
112 input: Vec<f32>,
113 output: Vec<[f32; 4]>,
114 },
115}
116
117/// Identity of one continuous, animation-driveable style property. This is the
118/// open set the generic apply layer dispatches on — adding a new animatable
119/// property is a new variant here plus a row in the apply table (`crate::animations`),
120/// not a new named field on a fixed struct. Derived from the merged style's
121/// inline `{ animated }` wrappers (`crate::style_bindings`), which is also
122/// where each variant's style position is defined.
123///
124/// Not `Copy` ([`Self::FilterParam`] carries the param name); the fieldless
125/// variants are still constructed freely at call sites.
126#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
127pub enum AnimatableProperty {
128 /// Post-layout x translation, in px (drives `UiTransform`).
129 TranslateX,
130 /// Post-layout y translation, in px (drives `UiTransform`).
131 TranslateY,
132 /// Uniform scale (both axes unless `ScaleX`/`ScaleY` override).
133 Scale,
134 ScaleX,
135 ScaleY,
136 /// Clockwise rotation, **degrees** on the wire (matching the declarative
137 /// `transform.rotate` field it lives in and the `transform3d` rotations);
138 /// applied as radians.
139 Rotate,
140 /// Multiplies color alpha across background/text/image.
141 Opacity,
142 /// Drives `BackgroundColor`.
143 BackgroundColor,
144 /// Drives `BorderColor` (all four sides uniformly).
145 BorderColor,
146 /// Drives `TextColor` (a `<text>` node's color).
147 Color,
148 /// Drives the `ImageNode.color` of a `backgroundImage`-styled node (the
149 /// spec's `tint`). Inert when no `ImageNode` is present.
150 BackgroundImageTint,
151
152 // Layout lengths (px) — write `Node`, which re-triggers Bevy layout. The
153 // applier writes the field only when it actually changes (no idle relayout).
154 Width,
155 Height,
156 MinWidth,
157 MinHeight,
158 MaxWidth,
159 MaxHeight,
160 Left,
161 Right,
162 Top,
163 Bottom,
164 FlexBasis,
165 /// Sets both row and column gap.
166 Gap,
167 RowGap,
168 ColumnGap,
169
170 // Layout scalars — also write `Node`. (`flexGrow`/`flexShrink` are deliberately
171 // not here: they're relative weights, not magnitudes — animating them has no
172 // intuitive visual meaning, unlike a size or `aspectRatio`.)
173 AspectRatio,
174
175 /// One named parameter of the node's resolved `filter` chain — the wire
176 /// key is `filter[<index>].<param>` (e.g. `filter[0].radius`). `index`
177 /// addresses the **wire** chain entry, so a binding writes the named slot
178 /// in *every* resolved pass carrying that
179 /// [`wire_index`](crate::filters::ResolvedFilterPass::wire_index) (blur's
180 /// H+V passes both carry `radius`). `name` is a
181 /// [`ParamSlot`](crate::filters::ParamSlot) name in the pass layout.
182 ///
183 /// The bound value is applied in the **same unit as the param's wire
184 /// form**: logical px for `Length` slots (scale-rewritten to physical px
185 /// like the resolver), **degrees** for `Angle` slots (converted to the
186 /// packed radians), raw for single-component `Scalar` slots; `Color`
187 /// slots take an `interpolateColor` binding. Index/name/kind are
188 /// validated against the resolved chain at bind time (`filterBinding`
189 /// devtools warnings); an unmatched binding stays inert.
190 FilterParam {
191 index: u8,
192 name: String,
193 },
194
195 /// One named parameter of the node's resolved `backdropFilter` chain —
196 /// the wire key is `backdropFilter[<index>].<param>`. Identical
197 /// addressing, units, and bind-time validation as
198 /// [`Self::FilterParam`] (warn kind `backdropFilterBinding`), against
199 /// the backdrop chain instead of the content one.
200 BackdropParam {
201 index: u8,
202 name: String,
203 },
204
205 /// One named parameter of the node's resolved `morphFilter` — the wire
206 /// key is `morphFilter.<param>` (a morph is a single filter use, no
207 /// index). Identical units and bind-time validation as
208 /// [`Self::FilterParam`] (warn kind `morphFilterBinding`), against the
209 /// resolved morph chain. Unlike the filter/backdrop params it parks NO
210 /// transition channel: the morph channel eases the engine-owned
211 /// *progress*, never the params, so the two writers cannot collide.
212 MorphParam {
213 name: String,
214 },
215
216 /// One numeric attribute of an SVG shape entity (`<circle>`/`<rect>`/…),
217 /// addressed by its **wire** name — the camelCase key in the folded
218 /// `shape` object (`"cx"`, `"r"`, `"strokeWidth"`, …; the full set is
219 /// `crate::svg::NUMERIC_ATTRS`). Derived from `{ animated }` wrappers on
220 /// the shape's numeric attrs
221 /// (`crate::style_bindings::derive_shape_bindings`); the apply stage
222 /// drives the entity's `SvgShape.attrs` field of that name per frame.
223 /// Bound values are in **wire units**: SVG user-space units for geometry
224 /// and `strokeWidth` (the viewBox maps them onto the layout box at
225 /// raster), `0..1` for `opacity`.
226 ShapeAttr {
227 name: String,
228 },
229
230 /// One field of the node's `transform3d` style — the wire key is
231 /// `transform3d.<field>` (e.g. `transform3d.rotateY`). Drives the
232 /// composite-time 3D transform of a promoted layer
233 /// ([`crate::layer::transform3d`]); unbound fields keep the static style
234 /// value. Values arrive in the **declarative field's wire units**: logical
235 /// px for translations/perspective/origin, **degrees** for rotations
236 /// (like the 2D [`Rotate`](Self::Rotate) and every other rotation in the
237 /// system), raw scalars for scales.
238 Transform3d(Transform3dField),
239}
240
241/// The addressable fields of [`AnimatableProperty::Transform3d`]. Origin
242/// animates as two px offsets (`originX`/`originY`) — a percent origin that
243/// must track the node's size belongs in the static style instead.
244#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
245pub enum Transform3dField {
246 Perspective,
247 TranslateX,
248 TranslateY,
249 TranslateZ,
250 RotateX,
251 RotateY,
252 RotateZ,
253 Scale,
254 ScaleX,
255 ScaleY,
256 OriginX,
257 OriginY,
258}
259
260impl AnimatableProperty {
261 /// The kind of value this property animates — picks scalar-vs-color resolution
262 /// in the apply layer. `Rotate` is an `Angle`: the bound value is degrees
263 /// on the wire, resolved as a scalar and converted by the applier.
264 ///
265 /// Static rows generate from the property table
266 /// (`crate::animations::props`); the dynamic domains keep explicit arms.
267 #[allow(unused_parens)]
268 pub fn value_kind(&self) -> ValueKind {
269 use AnimatableProperty as P;
270 use Transform3dField as F;
271 macro_rules! kind_arms {
272 ($(($prop:tt, $kind:ident, $acc:tt, $write:tt, $stage:ident, $park:ident),)*) => {
273 match self {
274 $($prop => ValueKind::$kind,)*
275 // Never consulted for the chain params — the applier reads the
276 // authoritative kind from the resolved chain's `ParamSlot`
277 // layout (`crate::filters`). A documented fallback, not a
278 // semantic: the slot decides scalar-vs-color, not this arm.
279 Self::FilterParam { .. }
280 | Self::BackdropParam { .. }
281 | Self::MorphParam { .. } => ValueKind::Scalar,
282 // Genuinely scalar (unlike the chain params' documented fallback
283 // above): shape attrs are raw user-space numbers — no logical→
284 // physical px rewrite applies (the viewBox scales them at
285 // raster), so `Length` semantics would be wrong here.
286 Self::ShapeAttr { .. } => ValueKind::Scalar,
287 }
288 };
289 }
290 crate::animations::props::with_animatable_props!(kind_arms)
291 }
292
293 /// Whether this property feeds the `UiTransform` (built from all transform
294 /// channels together), so the apply layer can rebuild the transform once.
295 /// The channel set is the table's `Transform` stage (`crate::animations::props`).
296 pub fn is_transform(&self) -> bool {
297 self.stage() == crate::animations::props::PropStage::Transform
298 }
299}
300
301/// How an animated value resolves and where it lands. Pure metadata shared by the
302/// imperative apply layer and (for identity/precedence) the CSS-`transition`
303/// engine in `core`.
304#[derive(Debug, Clone, Copy, PartialEq, Eq)]
305pub enum ValueKind {
306 /// A bare `f32` (scale, opacity, …).
307 Scalar,
308 /// A length in px (translate).
309 Length,
310 /// An rgba color.
311 Color,
312 /// An angle in radians.
313 Angle,
314}
315
316/// A node's animation-driven style properties and what drives each: an open
317/// property→[`Binding`] map. Not a wire type — it is **derived** from the
318/// merged style's inline `{ animated }` wrappers by
319/// `crate::style_bindings::derive_bindings` after every style change, and
320/// stamped on the entity as `AnimatedNode`. A `BTreeMap` keeps iteration
321/// deterministic (stable transform-group rebuild and test assertions).
322#[derive(Debug, Clone, Default, PartialEq)]
323pub struct AnimatedBindings(pub BTreeMap<AnimatableProperty, Binding>);
324
325impl AnimatedBindings {
326 /// The binding for a property, if bound.
327 pub fn get(&self, property: AnimatableProperty) -> Option<&Binding> {
328 self.0.get(&property)
329 }
330
331 /// Whether a property is bound.
332 pub fn contains(&self, property: AnimatableProperty) -> bool {
333 self.0.contains_key(&property)
334 }
335
336 /// Whether any binding belongs to the given apply stage — the one
337 /// predicate behind every `has_*` gate (stages come from the property
338 /// table, `crate::animations::props`).
339 fn has_stage(&self, stage: crate::animations::props::PropStage) -> bool {
340 self.0.keys().any(|p| p.stage() == stage)
341 }
342
343 /// Whether any transform channel is bound (so the orchestrator only writes
344 /// `UiTransform` when something actually drives it).
345 pub fn has_transform(&self) -> bool {
346 self.has_stage(crate::animations::props::PropStage::Transform)
347 }
348
349 /// Whether any per-param filter binding ([`AnimatableProperty::FilterParam`])
350 /// is bound — gates the applier's filter stage and, in the transition
351 /// engine, `skip_filter` (any filter binding parks the *whole* whole-value
352 /// filter channel).
353 pub fn has_filter_params(&self) -> bool {
354 self.has_stage(crate::animations::props::PropStage::Filter)
355 }
356
357 /// The backdrop analog of [`Self::has_filter_params`] — gates the
358 /// applier's backdrop stage and the transition engine's `skip_backdrop`.
359 pub fn has_backdrop_params(&self) -> bool {
360 self.has_stage(crate::animations::props::PropStage::Backdrop)
361 }
362
363 /// The morph analog of [`Self::has_filter_params`] — gates the applier's
364 /// morph stage only (morph param bindings park no transition channel:
365 /// the morph channel owns progress, not params).
366 pub fn has_morph_params(&self) -> bool {
367 self.has_stage(crate::animations::props::PropStage::Morph)
368 }
369
370 /// Whether any SVG shape-attr binding ([`AnimatableProperty::ShapeAttr`])
371 /// is bound — gates the applier's shape stage and, in the transition
372 /// engine, the shape channel's coarse skip (any attr binding parks the
373 /// whole shape group).
374 pub fn has_shape_attrs(&self) -> bool {
375 self.has_stage(crate::animations::props::PropStage::Shape)
376 }
377
378 /// Whether any `transform3d.<field>` binding is bound — gates the
379 /// applier's transform3d stage and, in the transition engine,
380 /// `skip_transform3d` (any binding parks the whole channel group: the
381 /// stage rebuilds the full params struct).
382 pub fn has_transform3d(&self) -> bool {
383 self.has_stage(crate::animations::props::PropStage::Transform3d)
384 }
385
386 /// Iterate the bound (property, binding) pairs in property order.
387 pub fn iter(&self) -> impl Iterator<Item = (&AnimatableProperty, &Binding)> {
388 self.0.iter()
389 }
390
391 /// Whether nothing is bound.
392 pub fn is_empty(&self) -> bool {
393 self.0.is_empty()
394 }
395}
396
397fn default_duration() -> f32 {
398 0.3
399}
400fn default_stiffness() -> f32 {
401 100.0
402}
403fn default_damping() -> f32 {
404 10.0
405}
406fn default_mass() -> f32 {
407 1.0
408}
409fn default_count() -> i32 {
410 1
411}