pub fn prepare_layer_morphs(
extracted: Res<'_, ExtractedUiLayers>,
store: ResMut<'_, LayerTextureStore>,
pipeline: Option<Res<'_, LayerFilterPipeline>>,
specialized: ResMut<'_, SpecializedRenderPipelines<LayerFilterPipeline>>,
pipeline_cache: Res<'_, PipelineCache>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
time: Res<'_, Time>,
meta: ResMut<'_, MorphMeta>,
)Expand description
Stage every morphing layer’s blend pass for this frame. Mirrors
prepare_layer_filters’ three phases; staging is unconditional per
in-flight frame (progress moves every frame). Ordered after
prepare_layer_textures (the slot/blend exist) and before
prepare_layer_filters (the regular chain’s validity prediction reads
MorphSlot::output_valid).