pub fn clip_quad(
min: Vec2,
size: UVec2,
clip: Option<Rect>,
) -> Option<ClippedQuad>Expand description
Clamp a layer’s composite quad (min, size — the capture rect) to its
quad clip. None clip = the full quad; an empty or degenerate
intersection returns None (draw nothing). UVs shift proportionally on
clamped sides only, so the visible part of the capture stays put on
screen.