pub fn run_backdrop_passes(
idx: usize,
meta: &BackdropMeta,
blit_pipeline: Option<&BackdropBlitPipeline>,
main_texture: &TextureView,
pipeline_cache: &PipelineCache,
ctx: &mut RenderContext<'_, '_>,
)Expand description
Execute one layer’s staged backdrop work inside the capture-pass
encoder: blit the frame region into the snapshot, then replay the chain
snapshot → ping-pong. Called per layer from ui_layer_capture_pass,
before stock ui_pass consumes the quads.