pub fn alloc_backdrop_slot(
render_device: &RenderDevice,
size: UVec2,
format: TextureFormat,
) -> BackdropSlotExpand description
Allocate a layer’s backdrop slot at the capture’s size and format.
pub fn alloc_backdrop_slot(
render_device: &RenderDevice,
size: UVec2,
format: TextureFormat,
) -> BackdropSlotAllocate a layer’s backdrop slot at the capture’s size and format.