pub fn invert_screen_to_plane(model: &Mat4, screen: Vec2) -> Option<Vec2>Expand description
Map a physical-px screen position back onto the layer plane (untransformed
physical px). None when the plane is edge-on (degenerate homography),
the recovered point sits at infinity, or it lies behind the eye (past the
vanishing line, where the quad is not visible). A backface (negative
determinant) still inverts — backfaces render and stay clickable.