pub fn correct_transformed_interactions(
state: Option<Res<'_, Transform3dPointer>>,
hover_map: Option<Res<'_, HoverMap>>,
pointers: Query<'_, '_, (&PointerId, &PointerPress, &PointerLocation)>,
windows: Query<'_, '_, &Window, With<PrimaryWindow>>,
membership: Res<'_, LayerMembership>,
matrices: Query<'_, '_, &LayerTransform3dMatrix>,
child_of: Query<'_, '_, &ChildOf>,
interactions: Query<'_, '_, (Entity, &mut Interaction, Option<&mut RelativeCursorPosition>, Option<&ComputedNode>, Option<&UiGlobalTransform>)>,
)Expand description
Re-derive the legacy Interaction — and RelativeCursorPosition — for
members of visually-transformed layers from the virtual pointer
(HoverMap entry + press state + remapped location). ui_focus_system
computes both geometrically from the real cursor against the stale
layout rect (suppress_transformed_layer_hits never reaches it), so
without this the real pointer lights hover/press styling — and reports
drag positions — where layout put the subtree, not where it renders.
Runs before apply_interaction_styles/collect_hover_events/
collect_pointer_events so styling, enter/leave, and onPointer*
positions all see the corrected state.