pub fn bind_background_textures(
commands: Commands<'_, '_>,
targets: Res<'_, RenderTargets>,
nodes: Query<'_, '_, (Entity, &RBackgroundTexture, &mut ImageNode)>,
)Expand description
Point every background-texture node’s ImageNode at the registry
texture for its RBackgroundTexture name (or the shared transparent
placeholder while unregistered) — the backgroundImage analogue of
bind_portals, minus the binder recording (that is portal
Resolution::Auto sizing semantics; a background never sizes its target).
Only writes on change; a real swap marks layer content dirty so an
enclosing cached layer repaints the late-bound pixels.