pub fn sprite_frame_update_system(
time: Res<'_, Time>,
query: Query<'_, '_, (&mut TextureAtlas, &mut SpriteFrameUpdate)>,
)
pub fn sprite_frame_update_system(
time: Res<'_, Time>,
query: Query<'_, '_, (&mut TextureAtlas, &mut SpriteFrameUpdate)>,
)