Struct bevy_inspector_egui::quick::StateInspectorPlugin
source · pub struct StateInspectorPlugin<T>(_);
Expand description
Plugin displaying an egui window for an app state.
Remember to call App::add_state
.
use bevy::prelude::*;
use bevy_inspector_egui::quick::StateInspectorPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(ClearColor(Color::BLACK))
.add_state(AppState::A)
.register_type::<AppState>()
.add_plugin(StateInspectorPlugin::<AppState>::default())
.run();
}
#[derive(Debug, Clone, Eq, PartialEq, Hash, Reflect)]
enum AppState {
A,
B,
C,
}
Implementations§
source§impl<T> StateInspectorPlugin<T>
impl<T> StateInspectorPlugin<T>
Trait Implementations§
source§impl<T> Default for StateInspectorPlugin<T>
impl<T> Default for StateInspectorPlugin<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for StateInspectorPlugin<T>
impl<T> Send for StateInspectorPlugin<T>
impl<T> Sync for StateInspectorPlugin<T>
impl<T> Unpin for StateInspectorPlugin<T>
impl<T> UnwindSafe for StateInspectorPlugin<T>
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