pub struct InspectorEguiImpl { /* private fields */ }
Expand description
Function pointers for displaying a concrete type, to be registered in the TypeRegistry
.
This can used for leaf types like u8
or String
, as well as people who want to completely customize the way
to display a certain type.
Implementations§
source§impl InspectorEguiImpl
impl InspectorEguiImpl
sourcepub fn new(
fn_mut: fn(_: &mut dyn Any, _: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>) -> bool,
fn_readonly: fn(_: &dyn Any, _: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>),
fn_many: for<'a> fn(_: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>, _: &mut [&mut dyn Reflect], _: &dyn Fn(&mut dyn Reflect) -> &mut dyn Reflect) -> bool
) -> Self
pub fn new(
fn_mut: fn(_: &mut dyn Any, _: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>) -> bool,
fn_readonly: fn(_: &dyn Any, _: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>),
fn_many: for<'a> fn(_: &mut Ui, _: &dyn Any, _: Id, _: InspectorUi<'_, '_>, _: &mut [&mut dyn Reflect], _: &dyn Fn(&mut dyn Reflect) -> &mut dyn Reflect) -> bool
) -> Self
Create a new InspectorEguiImpl
from functions displaying a type
pub fn execute<'a, 'c: 'a>(
&'a self,
value: &mut dyn Any,
ui: &mut Ui,
options: &dyn Any,
id: Id,
env: InspectorUi<'_, '_>
) -> bool
pub fn execute_readonly<'a, 'c: 'a>(
&'a self,
value: &dyn Any,
ui: &mut Ui,
options: &dyn Any,
id: Id,
env: InspectorUi<'_, '_>
)
pub fn execute_many<'a, 'c: 'a, 'e>(
&'a self,
ui: &mut Ui,
options: &dyn Any,
id: Id,
env: InspectorUi<'_, '_>,
values: &mut [&mut dyn Reflect],
projector: &dyn Fn(&mut dyn Reflect) -> &mut dyn Reflect
) -> bool
Trait Implementations§
source§impl Clone for InspectorEguiImpl
impl Clone for InspectorEguiImpl
source§fn clone(&self) -> InspectorEguiImpl
fn clone(&self) -> InspectorEguiImpl
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for InspectorEguiImpl
impl Send for InspectorEguiImpl
impl Sync for InspectorEguiImpl
impl Unpin for InspectorEguiImpl
impl UnwindSafe for InspectorEguiImpl
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.