pub type ButtonSequence = InputSequence<GamepadButton, In<Entity>>;
Expand description
Represents a gamepad button sequence
Aliased Type§
struct ButtonSequence {
pub system_id: SystemId<In<Entity>>,
pub acts: Vec<GamepadButton>,
pub time_limit: Option<TimeLimit>,
}
Fields§
§system_id: SystemId<In<Entity>>
Event emitted
acts: Vec<GamepadButton>
Sequence of acts that trigger input sequence
time_limit: Option<TimeLimit>
Optional time limit after first match