pub type ButtonSequence = InputSequence<GamepadButton, In<Entity>>;Expand description
Represents a gamepad button sequence
Aliased Type§
pub struct ButtonSequence {
pub system_id: SystemId<In<Entity>>,
pub acts: Vec<GamepadButton>,
pub time_limit: Option<TimeLimit>,
}Fields§
§system_id: SystemId<In<Entity>>Event emitted
acts: Vec<GamepadButton>Sequence of acts that trigger input sequence
time_limit: Option<TimeLimit>Optional time limit after first match