write_message

Function write_message 

Source
pub fn write_message<E: Message + Clone>(
    event: E,
) -> impl FnMut(MessageWriter<'_, E>)
Expand description

Write a message.

use bevy::prelude::*;
use bevy_input_sequence::prelude::*;

#[derive(Debug, Clone, Eq, PartialEq, Hash, States)]
enum AppState { Menu, Game }
#[derive(Message, Clone, Debug, Default)]
struct MyEvent;

KeySequence::new(
   action::write_message(MyEvent),
   keyseq! { Space });