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//! Overlay display for debugging
//!
//! # Architecture Overview
//!
//! The implementation is as follow:
//! * We have a static variable [`static@COMMAND_CHANNELS`] of type [`CommandChannels`]
//! that contains channels for syncing [`Command`]s.
//! * [`screen_print!`] secretly expands to a call of to that global variable,
//! it simply pushes messages to the sender channel using
//! [`CommandChannels::refresh_text`] method. This is why, `COMMAND_CHANNELS` is
//! public. The end user code needs to be able to access it. But it is kept
//! hidden thanks to the `#[doc(hidden)]` attribute.
//! * The [`update_messages_as_per_commands`] system reads from the `receiver`
//! channel of `COMMAND_CHANNELS` and updates or adds new debug message entities.
//! For each [`Command::Refresh`], a line is updated or added, a refresh can change
//! the text or the color, and will always update the [`Message::expiration`].
//! * The [`layout_messages`] system takes care of the layout (making sure to
//! **NOT** move visible text, filling empty spaces, and hidding expirated
//! messages). It uses the dumb 1D allocation algorithm specified in
//! [`crate::block`].
//!
//! ## Notes
//!
//! The channels use the `try_{send,iter}` methods to avoid blocking
//! operations. Since we are already running parallel thanks to the bevy
//! scheduler, there is no need for control-flow timing operations.
//!
//! Each individual invocation of [`screen_print!`] gets a unique
//! [`InvocationSiteKey`], and a corresponding `Entity`.
use std::fmt;
use std::sync::mpsc::{self, Receiver, SyncSender};
use std::sync::Mutex;
use bevy::{prelude::*, utils::HashMap};
use lazy_static::lazy_static;
use crate::block::Blocks;
const MAX_LINES: usize = 4096;
lazy_static! {
#[doc(hidden)]
pub static ref COMMAND_CHANNELS: CommandChannels = {
let (sender, receiver) = mpsc::sync_channel(MAX_LINES);
CommandChannels {
sender,
receiver: Mutex::new(receiver),
}
};
}
// TODO: better API?
/// Display text on top left corner of the screen.
///
/// The same `screen_print!` invocation can only have a single text displayed
/// on screen at the same time, unless specified otherwise.
///
/// # Limitations
///
/// * Entity count: Entities used for displaying text are never despawned,
/// so if at one point you have very many messages displayed at the same time,
/// it might slow down afterward your game. Note that aready spawned entities
/// are reused, so you need not fear leaks.
/// * Max call per frame: at most 4096 messages can be printed per frame,
/// exceeding that amount will panic.
///
/// # Usage
///
/// Call `screen_print!` like you would call any `format!`-style macros from
/// the standard lib.
///
/// You can also customize color and timeout, by adding prefix optional arguments
/// (only supported in this order):
///
/// 1. `push`: Do not overwrite previous text value. This allows
/// printing multiple messages from the same macro call, you can use this
/// in loops, or for messages that makes sense to duplicate on screen.
/// Be advised! Using a `push` message once per frame will spam the log.
/// 2. `sec: <timeout>`: specify in seconds for how long the text shows up
/// (default is 7 seconds)
/// 3. `col: <color>`: specify the color of the text. Default is
/// `fallback_color` provided in `OverlayPlugin`, which itself defaults
/// to yellow.
///
/// ```rust,no_run
/// use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
/// use bevy::prelude::Color;
///
/// let x = (13, 3.4, vec![1,2,3,4,5,6,7,8]);
/// screen_print!("multiline: {x:#?}");
/// screen_print!(push, "This shows multiple times");
/// screen_print!(sec: 6.0, "first and second fields: {}, {}", x.0, x.1);
/// screen_print!(col: Color::BLUE, "single line: {x:?}");
/// screen_print!(sec: 10.0, col: Color::BLUE, "last field: {:?}", x.2);
/// ```
#[macro_export]
macro_rules! screen_print {
(push, col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl push, sec: 7.0, col: Some($color), $text $(, $fmt_args)*);
};
(col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl sec: 7.0, col: Some($color), $text $(, $fmt_args)*);
};
(push, sec: $timeout:expr, col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl push, sec: $timeout, col: Some($color), $text $(, $fmt_args)*);
};
(sec: $timeout:expr, col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl sec: $timeout, col: Some($color), $text $(, $fmt_args)*);
};
(push, sec: $timeout:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl push, sec: $timeout, col: None, $text $(, $fmt_args)*);
};
(sec: $timeout:expr, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl sec: $timeout, col: None, $text $(, $fmt_args)*);
};
(push, $text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl push, sec: 7.0, col: None, $text $(, $fmt_args)*);
};
($text:expr $(, $fmt_args:expr)*) => {
screen_print!(@impl sec: 7.0, col: None, $text $(, $fmt_args)*);
};
(@impl sec: $timeout:expr, col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {{
use $crate::{InvocationSiteKey, COMMAND_CHANNELS};
let key = InvocationSiteKey { file: file!(), line: line!(), column: column!() };
COMMAND_CHANNELS.refresh_text(key, || format!($text $(, $fmt_args)*), $timeout as f64, $color);
}};
(@impl push, sec: $timeout:expr, col: $color:expr, $text:expr $(, $fmt_args:expr)*) => {{
use $crate::{InvocationSiteKey, COMMAND_CHANNELS};
let key = InvocationSiteKey { file: file!(), line: line!(), column: column!() };
COMMAND_CHANNELS.push_text(key, || format!($text $(, $fmt_args)*), $timeout as f64, $color);
}};
}
/// Specific call site of [`screen_print!`].
///
/// Used to identify where a message is coming from and replacing it on screen
/// when updated.
#[derive(Hash, PartialEq, Eq)]
#[doc(hidden)]
pub struct InvocationSiteKey {
pub file: &'static str,
pub line: u32,
pub column: u32,
}
impl fmt::Display for InvocationSiteKey {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "[{}:{}:{}]", self.file, self.line, self.column)
}
}
enum Command {
/// Update in place or add new message already printed at given site.
Refresh {
key: InvocationSiteKey,
color: Option<Color>,
text: String,
timeout: f64,
},
/// Always add the message to the screen.
Push {
color: Option<Color>,
text: String,
timeout: f64,
},
}
/// Queue text to display on the screen
#[doc(hidden)]
pub struct CommandChannels {
sender: SyncSender<Command>,
receiver: Mutex<Receiver<Command>>,
}
impl CommandChannels {
// POSSIBLE LEAD: consider providing an API so that at_interval (from demo.rs) can
// be used without too much hassle
pub fn refresh_text(
&self,
key: InvocationSiteKey,
text: impl FnOnce() -> String,
timeout: f64,
color: Option<Color>,
) {
let text = format!("{key} {}\n", text());
let cmd = Command::Refresh { text, key, color, timeout };
self.sender
.try_send(cmd)
.expect("Number of debug messages exceeds limit!");
}
pub fn push_text(
&self,
key: InvocationSiteKey,
text: impl FnOnce() -> String,
timeout: f64,
color: Option<Color>,
) {
let text = format!("{key} {}\n", text());
let cmd = Command::Push { text, color, timeout };
self.sender
.try_send(cmd)
.expect("Number of debug messages exceeds limit!");
}
}
#[derive(Component)]
struct Message {
expiration: f64,
}
impl Message {
fn new(expiration: f64) -> Self {
Self { expiration }
}
}
#[derive(Resource)]
struct Options {
font_size: f32,
color: Color,
}
impl<'a> From<&'a OverlayPlugin> for Options {
fn from(plugin: &'a OverlayPlugin) -> Self {
Self {
color: plugin.fallback_color,
font_size: plugin.font_size,
}
}
}
#[derive(Copy, Clone)]
struct PushEntry {
entity: Entity,
expired: f64,
}
#[derive(Default)]
struct PushList(Vec<PushEntry>);
impl PushList {
fn new_or_allocate(
&mut self,
spawn_new: impl FnOnce() -> Entity,
current: f64,
timeout: f64,
) -> Option<Entity> {
let free_existing = self.0.iter_mut().find(|entry| entry.expired < current);
let ret = free_existing.as_ref().map(|entry| entry.entity);
let new_entry = || PushEntry { entity: spawn_new(), expired: current + timeout };
match free_existing {
Some(to_update) => to_update.expired = current + timeout,
None => self.0.push(new_entry()),
}
ret
}
}
fn update_messages_as_per_commands(
mut messages: Query<(&mut Text, &mut Message)>,
mut key_entities: Local<HashMap<InvocationSiteKey, Entity>>,
mut push_entities: Local<PushList>,
mut cmds: Commands,
time: Res<Time>,
options: Res<Options>,
) {
let channels = &COMMAND_CHANNELS;
let text_style = |color| TextStyle {
color,
font_size: options.font_size,
..Default::default()
};
let current_time = time.elapsed_seconds_f64();
let mut spawn_new = |text, color, timeout| {
let style = Style { position_type: PositionType::Absolute, ..default() };
cmds.spawn((
TextBundle::from_section(text, text_style(color)).with_style(style),
Message::new(timeout + current_time),
))
.insert(Visibility::Hidden)
.id()
};
let mut update_message = |entity, new_text, new_color, timeout| {
// FIXME: this can skip requests if the scheduling acts up and we
// get two consecutive message from the same `screen_print!`
if let Ok((mut ui_text, mut message)) = messages.get_mut(entity) {
message.expiration = timeout + current_time;
if ui_text.sections[0].style.color != new_color {
ui_text.sections[0].style.color = new_color;
}
if ui_text.sections[0].value != new_text {
ui_text.sections[0].value = new_text;
}
}
};
let iterator = channels.receiver.lock().unwrap();
for message in iterator.try_iter() {
match message {
Command::Refresh { key, color, text, timeout } => {
let color = color.unwrap_or(options.color);
if let Some(&entity) = key_entities.get(&key) {
update_message(entity, text, color, timeout);
} else {
let entity = spawn_new(text, color, timeout);
key_entities.insert(key, entity);
}
}
Command::Push { color, text, timeout } => {
let color = color.unwrap_or(options.color);
let spawn = || spawn_new(text.clone(), color, timeout);
if let Some(entity) = push_entities.new_or_allocate(spawn, current_time, timeout) {
update_message(entity, text, color, timeout);
}
}
}
}
}
fn layout_messages(
mut messages: Query<(Entity, &mut Style, &mut Visibility, &Node, &Message)>,
mut line_sizes: Local<Blocks<Entity, f32>>,
// position: Res<crate::DebugOverlayLocation>,
time: Res<Time>,
) {
use Visibility::{Hidden, Visible};
for (entity, mut style, mut vis, node, message) in messages.iter_mut() {
let size = node.size();
let is_expired = message.expiration < time.elapsed_seconds_f64();
let is_visible = *vis == Visible;
if is_visible == is_expired {
*vis = if is_visible { Hidden } else { Visible };
if !is_expired {
let offset = line_sizes.insert_size(entity, size.y);
style.top = Val::Px(offset);
style.left = Val::Px(0.0);
} else {
line_sizes.remove(entity);
}
}
}
}
/// The text overlay plugin, you must add this plugin for the [`screen_print!`] macro
/// to work.
///
/// You can manage some of the text properties by setting the fields of the
/// plugin.
pub struct OverlayPlugin {
/// The color to use when none are specified in [`screen_print!`], by
/// default it is yellow.
pub fallback_color: Color,
/// The size of the message to display on screen, by default it is 13.0
pub font_size: f32,
}
impl Default for OverlayPlugin {
fn default() -> Self {
Self { fallback_color: Color::YELLOW, font_size: 13.0 }
}
}
impl Plugin for OverlayPlugin {
fn build(&self, app: &mut App) {
app.insert_resource::<Options>(self.into()).add_systems(
Update,
(update_messages_as_per_commands, layout_messages).chain_ignore_deferred(),
);
}
}