1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
use bevy::prelude::*;
#[derive(Resource, Default, Debug)]
pub struct ActiveGamepad(pub Option<Gamepad>);
#[derive(Resource, Debug, Clone)]
pub struct DebugCameraActive {
pub keymouse: bool,
pub gamepad: bool,
}
impl Default for DebugCameraActive {
fn default() -> DebugCameraActive {
DebugCameraActive {
keymouse: true,
gamepad: true,
}
}
}
#[derive(Resource, Debug, Clone)]
pub struct KeyboardBindings {
pub fwd: KeyCode,
pub bwd: KeyCode,
pub up: KeyCode,
pub down: KeyCode,
pub left: KeyCode,
pub right: KeyCode,
pub roll_left: KeyCode,
pub roll_right: KeyCode,
}
impl Default for KeyboardBindings {
fn default() -> KeyboardBindings {
KeyboardBindings {
fwd: KeyCode::W,
bwd: KeyCode::S,
up: KeyCode::Space,
down: KeyCode::LShift,
left: KeyCode::A,
right: KeyCode::D,
roll_left: KeyCode::Q,
roll_right: KeyCode::E,
}
}
}
#[derive(Resource, Debug, Clone)]
pub struct GamepadBindings {
pub fwd_bwd: GamepadAxisType,
pub up: GamepadButtonType,
pub down: GamepadButtonType,
pub left_right: GamepadAxisType,
pub roll_left: GamepadButtonType,
pub roll_right: GamepadButtonType,
pub yaw: GamepadAxisType,
pub pitch: GamepadAxisType,
}
impl Default for GamepadBindings {
fn default() -> GamepadBindings {
GamepadBindings {
fwd_bwd: GamepadAxisType::LeftStickY,
up: GamepadButtonType::RightTrigger2,
down: GamepadButtonType::LeftTrigger2,
left_right: GamepadAxisType::LeftStickX,
roll_left: GamepadButtonType::LeftTrigger,
roll_right: GamepadButtonType::RightTrigger,
yaw: GamepadAxisType::RightStickX,
pitch: GamepadAxisType::RightStickY,
}
}
}