1use bevy::prelude::*;
2use bevy_compose::{compose, flex, handler_system, lazy, Compose, Composer};
3
4#[derive(Resource)]
5struct Count(i32);
6
7fn ui() -> impl Compose {
8 lazy(|count: Res<Count>| {
9 (
10 format!("High five count: {}", count.0),
11 flex("Up high!").on_click(|mut count: ResMut<Count>| count.0 += 1),
12 flex("Down low!").on_click(|mut count: ResMut<Count>| count.0 -= 1),
13 )
14 })
15}
16
17fn main() {
18 let mut app = App::new();
19
20 app.world.insert_resource(Count(0));
21 app.world.spawn(Composer::new(ui));
22 app.world
23 .spawn((Camera2dBundle::default(), IsDefaultUiCamera));
24
25 app.add_plugins(DefaultPlugins)
26 .add_systems(Update, (compose, handler_system))
27 .run();
28}