bevy_codex/main_menu/
components.rs1use bevy::prelude::Component;
2
3#[derive(Component)]
4pub struct MainMenu;
5
6#[derive(Component, Clone)]
7pub struct MainMenuUi;
8
9#[derive(Component, Debug, Default, Clone, PartialEq)]
14pub enum MainMenuButton {
15 Continue,
16 #[default]
17 NewGame,
18 LoadGame,
19 Settings,
20 AdditionalContent,
21 Credits,
22 QuitGame,
23}
24impl MainMenuButton {
25 pub fn str(&self) -> String {
26 match self {
27 MainMenuButton::Continue => "CONTINUE".into(),
28 MainMenuButton::NewGame => "New Game".into(),
29 MainMenuButton::LoadGame => "LOAD GAME".into(),
30 MainMenuButton::Settings => "Settings".into(),
31 MainMenuButton::AdditionalContent => "ADDITIONAL CONTENT".into(),
32 MainMenuButton::Credits => "CREDITS".into(),
33 MainMenuButton::QuitGame => "Quit".into(),
34 }
35 }
36}