use bevy::prelude::*;
#[derive(Component, Clone)]
pub struct StatusBarUi;
#[derive(Component, Default, Clone)]
pub struct StatusBar {
pub label: String,
pub color: Color,
pub value: f32,
pub frame: Option<Handle<Image>>,
pub top_left: (f32, f32),
pub bottom_right: (f32, f32),
}