use bevy::prelude::*;
use bevy_lunex::{UiDebugPlugin, UiGenericPlugin, UiSystems};
use components::PanelUi;
use systems::{build_button_panel, build_status_bar_panel};
use crate::resources::CodexSettings;
pub mod components;
pub mod styles;
pub mod systems;
#[derive(Clone)]
pub struct PanelPlugin;
impl Plugin for PanelPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(UiGenericPlugin::<PanelUi>::new());
if app.world().resource::<CodexSettings>().debug {
app.add_plugins(UiDebugPlugin::<PanelUi>::new());
}
app.add_systems(
Update,
(
build_status_bar_panel,
build_button_panel.before(UiSystems::Compute),
),
);
}
}