use bevy::{prelude::*, window::PrimaryWindow};
use bevy_lunex::{prelude::*, Base};
use super::components::{SettingsPg, SettingsPgUi};
pub fn build_settings(
mut commands: Commands,
asset_server: Res<AssetServer>,
window: Query<&Window, With<PrimaryWindow>>,
query: Query<Entity, Added<SettingsPg>>,
) {
for route_entity in &query {
if let Ok(resolution) = window.get_single() {
let r_size = (resolution.width(), resolution.height());
commands
.entity(route_entity)
.insert(SpatialBundle::default())
.with_children(|route| {
route
.spawn((
UiTreeBundle::<MainUi>::from(UiTree::new2d("MainMenu")),
MovableByCamera,
))
.with_children(|ui| {
let root = UiLink::<MainUi>::path("Root");
ui.spawn((
root.clone(),
UiLayout::window().size(r_size).pack::<Base>(),
));
let background = UiLink::<SettingsPgUi>::path("Background");
ui.spawn((
background.clone(),
UiLayout::window_full().pack::<Base>(),
Pickable::IGNORE,
UiImage2dBundle::from(asset_server.load("Level_base_diffuse.png")),
));
});
});
}
}
}