use crate::SimulationState;
use self::systems::build_pause;
use bevy::prelude::*;
use bevy_lunex::{UiClickEvent, UiSystems};
use systems::{despawn_pause, pause_button_clicked_system};
pub mod components;
mod systems;
pub struct PausePlugin;
impl Plugin for PausePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, build_pause.before(UiSystems::Compute))
.add_systems(
Update,
(
pause_button_clicked_system.run_if(on_event::<UiClickEvent>()),
build_pause.before(UiSystems::Compute),
),
)
.add_systems(OnExit(SimulationState::Paused), despawn_pause);
}
}