use bevy::prelude::Component;
#[derive(Component)]
pub struct Pause;
#[derive(Component, Clone)]
pub struct PauseUi;
#[derive(Component)]
pub struct ResumeButton;
// #=====================#
// #=== INTERACTIVITY ===#
/// Good practice is to use custom component for buttons, so we can easily know what type of button was pressed
#[derive(Component, Debug, Default, Clone, PartialEq)]
pub enum PauseButton {
#[default]
Resume,
Settings,
Menu,
}
impl PauseButton {
pub fn str(&self) -> String {
match self {
PauseButton::Resume => "Resume".into(),
PauseButton::Settings => "Settings".into(),
PauseButton::Menu => "Return to menu".into(),
}
}
}