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use bevy::{color::palettes::css::BLACK, prelude::*, window::PrimaryWindow};
use bevy_lunex::{prelude::*, Base};

use crate::widgets::{
    panel::components::Panel,
    slider::components::{Knob, Rack},
};

use super::{
    components::{SettingsPanel, SettingsPg, SettingsPgUi},
    resources::Settings,
};

pub fn build_settings(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    window: Query<&Window, With<PrimaryWindow>>,

    query: Query<Entity, Added<SettingsPg>>,
) {
    for route_entity in &query {
        if let Ok(resolution) = window.get_single() {
            let r_size = (resolution.width(), resolution.height());
            commands
                .entity(route_entity)
                .insert(SpatialBundle::default())
                .with_children(|route| {
                    route
                        .spawn((
                            UiTreeBundle::<MainUi>::from(UiTree::new2d("MainMenu")),
                            MovableByCamera,
                        ))
                        .with_children(|ui| {
                            let root = UiLink::<MainUi>::path("Root");
                            ui.spawn((
                                root.clone(),
                                UiLayout::window().size(r_size).pack::<Base>(),
                            ));
                            let background = UiLink::<SettingsPgUi>::path("Background");
                            ui.spawn((
                                background.clone(),
                                UiLayout::window_full().pack::<Base>(),
                                Pickable::IGNORE,
                                UiImage2dBundle::from(asset_server.load("Level_base_diffuse.png")),
                            ));
                            ui.spawn((
                                background.add("Panel"),
                                UiLayout::window()
                                    .size(Rl((40.0, 80.0)))
                                    .pos(Rl((10.0, 10.0)))
                                    .pack::<Base>(),
                                Panel {
                                    text: Some("Settings".to_string()),
                                    color: BLACK.into(),
                                    ..default()
                                },
                                SettingsPanel,
                                Pickable::IGNORE,
                            ));
                        });
                });
        }
    }
}

pub fn init_settings(
    mut commands: Commands,
    panel: Query<Entity, Added<SettingsPanel>>,
    settings: Res<Settings>,
) {
    let mut knobs = vec![];
    for p in &panel {
        for (label, value) in settings.sound_settings.iter() {
            knobs.push(
                commands
                    .spawn(Knob {
                        index_tag: label.to_string(),
                        value: *value,
                    })
                    .id(),
            );
        }
        commands.entity(p).insert_children(0, &knobs);
    }
}