use bevy::prelude::*;
use bevy_lunex::prelude::*;
use crate::{components::Quit, splash::components::SplashScreen};
pub fn init_ui_cam(mut commands: Commands) {
commands.spawn(camera()).with_children(|cam| {
let mut cursor = Cursor2d::new();
cursor.request_cursor(CursorIcon::Default, 0.0);
cursor.request_cursor(CursorIcon::Pointer, 1.0);
cursor.request_cursor(CursorIcon::Grab, 2.0);
cam.spawn((
cursor,
Pickable::IGNORE,
PointerBundle::new(PointerId::Custom(pointer::Uuid::new_v4())),
));
});
commands.spawn(SplashScreen);
}
pub fn exit(mut app_exit_event_writer: EventWriter<AppExit>, quit: Query<Entity, Added<Quit>>) {
for _ in &quit {
app_exit_event_writer.send(AppExit::Success);
}
}
pub fn camera() -> impl Bundle {
(
MainUi,
Camera2dBundle {
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
camera: Camera {
hdr: true,
..default()
},
..default()
},
)
}