bevy_basic_ui/hud/systems.rs
1use crate::styles::CENTRAL_PANEL_STYLES;
2use bevy::prelude::*;
3
4use super::components::Hud;
5
6pub fn spawn_hud(commands: Commands, asset_server: Res<AssetServer>) {
7 build_hud(commands, asset_server);
8}
9
10pub fn build_hud(mut commands: Commands, _asset_server: Res<AssetServer>) -> Entity {
11 commands
12 .spawn((
13 NodeBundle {
14 style: CENTRAL_PANEL_STYLES,
15 ..default()
16 },
17 Hud,
18 ))
19 .id()
20}