use bevy::prelude::*;
#[derive(Resource, bevy::asset::Asset, bevy::reflect::TypePath)]
pub struct RenderSettings {
pub brightness: f32,
}
#[derive(Resource)]
pub struct VolumeSettings;
// #[derive(serde::Deserialize, bevy::asset::Asset, bevy::reflect::TypePath)]
// pub struct NetworkSettings {
// pub port: u16,
// pub players: Vec<String>,
// }
// #[derive(Resource)]
// pub struct NetworkSettingsHandle(pub Handle<NetworkSettings>);