use bevy::prelude::*;
pub mod components;
mod styles;
mod systems;
use crate::{systems::despawn_screens, UiState};
use self::systems::spawn_loading;
pub struct LoadingPlugin;
impl Plugin for LoadingPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(UiState::Loading), spawn_loading);
app.add_systems(OnExit(UiState::Loading), despawn_screens);
}
}