use bevy::prelude::*;
#[derive(Resource, serde::Deserialize, bevy::asset::Asset, bevy::reflect::TypePath)]
pub struct RenderSettings {
pub brightness: f32,
}
pub struct VolumeSettings;
#[derive(serde::Deserialize, bevy::asset::Asset, bevy::reflect::TypePath)]
pub struct NetworkSettings {
pub port: u16,
pub players: Vec<String>,
}
#[derive(Resource)]
pub struct NetworkSettingsHandle(pub Handle<NetworkSettings>);