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use bevy::prelude::*;

#[derive(Component)]
pub struct SettingsUi;

#[derive(Component)]
pub struct ApplyButton;

#[derive(Component)]
pub struct RenderPanel;

// #[derive(Component)]
// pub struct ControllerPanel;

#[derive(Component)]
pub struct PlayerNumberInput;

#[derive(Component)]
pub struct PortInput;

#[derive(Component)]
pub struct PlayersJoining;

#[derive(Component)]
pub struct PlayerButton;