use bevy::prelude::*;
pub mod components;
mod styles;
mod systems;
use crate::AppState;
use self::systems::{despawn_loading, spawn_loading};
pub struct LoadingPlugin;
impl Plugin for LoadingPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::Loading), spawn_loading);
app.add_systems(OnExit(AppState::Loading), despawn_loading);
}
}