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use bevy::prelude::*;
use splash::SplashPlugin;

use self::{
    death_screen::DeathScreenPlugin,
    loading::LoadingPlugin,
    main_menu::MainMenuPlugin,
    pause::PausePlugin,
    // settings::SettingsPlugin,
    systems::{interact_with_quit_button, interact_with_settings_button},
};

pub mod components;
pub mod death_screen;
pub mod loading;
pub mod main_menu;
pub mod pause;
pub mod splash;
// pub mod settings;
pub mod styles;
pub mod systems;
// pub mod victory_screen;

pub struct UiScreensPlugin;

impl Plugin for UiScreensPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugins((
            MainMenuPlugin,
            PausePlugin,
            // SettingsPlugin,
            SplashPlugin,
            LoadingPlugin,
            DeathScreenPlugin,
            // VictoryScreenPlugin,
        ))
        .init_state::<SimulationState>()
        .init_state::<AppState>()
        .add_systems(
            Update,
            (interact_with_quit_button, interact_with_settings_button),
        );
    }
}

#[derive(Default, States, Debug, Hash, Eq, PartialEq, Clone)]
pub enum AppState {
    MainMenu,
    Loading,
    Editor,
    Game,
    #[default]
    Splash,
}

#[derive(Default, States, Debug, Hash, Eq, PartialEq, Clone)]
pub enum SimulationState {
    #[default]
    Running,
    Paused,
    Dead,
}