[][src]Struct beryllium::InitFlags

#[repr(transparent)]pub struct InitFlags(_);

Flags of what subsystems to initialize.

Implementations

impl InitFlags[src]

pub const Timer: InitFlags[src]

Timer subsystem.

pub const Audio: InitFlags[src]

Audio subsystem.

pub const Video: InitFlags[src]

Video subsystem. Implies Events.

pub const Joystick: InitFlags[src]

Joystick subsystem. Implies Events.

pub const Haptic: InitFlags[src]

Haptic subsystem (force feedback).

pub const GameController: InitFlags[src]

Controller API on top of the Joysticks. Implies Joystick.

pub const Events: InitFlags[src]

Events subsystem.

pub const Everything: InitFlags[src]

All of the subsystems.

Trait Implementations

impl BitOr<InitFlags> for InitFlags[src]

type Output = Self

The resulting type after applying the | operator.

impl BitOrAssign<InitFlags> for InitFlags[src]

impl Clone for InitFlags[src]

impl Copy for InitFlags[src]

impl Debug for InitFlags[src]

impl Default for InitFlags[src]

pub fn default() -> Self[src]

use beryllium::InitFlags;
assert_eq!(InitFlags::default(), InitFlags::Everything);

impl Eq for InitFlags[src]

impl PartialEq<InitFlags> for InitFlags[src]

impl StructuralEq for InitFlags[src]

impl StructuralPartialEq for InitFlags[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.