[][src]Enum berust::playfield::Direction

pub enum Direction {
    Up,
    Down,
    Left,
    Right,
}

The four movement directions

Variants

UpDownLeftRight

Trait Implementations

impl PartialEq<Direction> for Direction[src]

#[must_use] fn ne(&self, other: &Rhs) -> bool1.0.0[src]

This method tests for !=.

impl Copy for Direction[src]

impl Clone for Direction[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Direction[src]

impl Distribution<Direction> for Standard[src]

fn sample_iter<R>(&'a self, rng: &'a mut R) -> DistIter<'a, Self, R, T> where
    R: Rng
[src]

Create an iterator that generates random values of T, using rng as the source of randomness. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]