Struct benimator::FrameRate

source ·
pub struct FrameRate { /* private fields */ }
Expand description

Frame-Rate definition

Implementations§

Frame rate defined by the FPS (Frame-Per-Second)

Panics

This function will panic if fps is negative, zero or not finite.

Frame rate defined by the duration of each frame

Frame rate defined by the total duration of the animation

The actual FPS will then depend on the number of frame

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.