Struct benimator::State

source ·
pub struct State { /* private fields */ }
Expand description

Animation state

Implementations§

Create a new state

Reset animation state

The animation will restart from the first frame, like if the animation was freshly spawned.

Returns the current frame index

Returns true if the animation has ended

Update the animation state

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.