Struct benimator::SpriteSheetAnimationLoader
source · [−]pub struct SpriteSheetAnimationLoader { /* private fields */ }
Expand description
Loader of animation file
It is not necessary to use this directly if you are using the bevy plugin, as it is already registered as an asset loader.
Yaml schema
mode: PingPong
frames:
- index: 0 # index in the sprite sheet for that frame
duration: 100 # duration of the frame in milliseconds
- index: 1
duration: 100
- index: 2
duration: 120
There is also a short-hand notation if all frames have the same duration:
frame_duration: 100
frames: [0, 1, 2] # sequence of frame indices
Ron Schema
(
// The mode can be one of: 'Once', 'Repeat', 'PingPong'
// or 'RepeatFrom(n)' (where 'n' is the frame-index to repeat from)
// The default is 'Repeat'
mode: PingPong,
frames: [
(
index: 0, //index in the sprite sheet for that frame
duration: Some(100), // duration of the frame in milliseconds
),
(index: 1, duration: Some(100)),
(index: 2, duration: Some(120)),
]
)
There is also a short-hand notation if all frames have the same duration:
(
frame_duration: 100,
frames: [0, 1, 2, 3, 4],
)
Implementations
sourceimpl SpriteSheetAnimationLoader
impl SpriteSheetAnimationLoader
sourcepub fn supported_extensions(&self) -> &[&str]
Available on crate feature load-from-file
only.
pub fn supported_extensions(&self) -> &[&str]
load-from-file
only.Returns supported extensions
SpriteSheetAnimationLoader::load
can only succeed one of the returned extensions
sourcepub fn load(
&self,
extension: &str,
data: &[u8]
) -> Result<SpriteSheetAnimation, AnimationParseError>
Available on crate feature load-from-file
only.
pub fn load(
&self,
extension: &str,
data: &[u8]
) -> Result<SpriteSheetAnimation, AnimationParseError>
load-from-file
only.Load animation from file content
Errors
Returns an error if the extension is not supported or if the data content is not valid for that extension
Trait Implementations
sourceimpl AssetLoader for SpriteSheetAnimationLoader
Available on crate feature load-from-file
only.
impl AssetLoader for SpriteSheetAnimationLoader
load-from-file
only.sourcefn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext<'_>
) -> BoxedFuture<'a, Result<(), Error>>
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext<'_>
) -> BoxedFuture<'a, Result<(), Error>>
Processes the asset in an asynchronous closure.
sourcefn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
sourceimpl Debug for SpriteSheetAnimationLoader
impl Debug for SpriteSheetAnimationLoader
Auto Trait Implementations
impl RefUnwindSafe for SpriteSheetAnimationLoader
impl Send for SpriteSheetAnimationLoader
impl Sync for SpriteSheetAnimationLoader
impl Unpin for SpriteSheetAnimationLoader
impl UnwindSafe for SpriteSheetAnimationLoader
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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) to &Any
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’s vtable from &Trait
’s. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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sourceimpl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
sourcefn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
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S: Into<Dispatch>,
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