Skip to main content

Crate beetry_node

Crate beetry_node 

Source
Expand description

§Beetry Node

beetry-node provides the built-in control and decorator behavior tree nodes available by default in Beetry.

Compatibility with the editor integration and plugin-based registration is guarded behind the plugin feature.

Modules§

plugin

Structs§

Fail
Forces any terminal child result to become TickStatus::Failure.
Fallback
Control node that tries children in order until one succeeds.
Invert
Swaps child success and failure while preserving running.
MemorySequence
Memory-based Sequence variant.
Parallel
Ticks all children and resolves once the configured success or failure threshold is reached.
ParallelParams
Threshold configuration for Parallel.
Sequence
Control node that requires all children to succeed in order.
Succeed
Forces any terminal child result to become TickStatus::Success.
UntilFailure
Keeps returning TickStatus::Running until the child fails.
UntilSuccess
Keeps returning TickStatus::Running until the child succeeds.