Expand description
§Beetry Node
beetry-node provides the built-in control and decorator behavior tree
nodes available by default in Beetry.
Compatibility with the editor integration and plugin-based registration is
guarded behind the plugin feature.
Modules§
Structs§
- Fail
- Forces any terminal child result to become
TickStatus::Failure. - Fallback
- Control node that tries children in order until one succeeds.
- Invert
- Swaps child success and failure while preserving running.
- Memory
Sequence - Memory-based
Sequencevariant. - Parallel
- Ticks all children and resolves once the configured success or failure threshold is reached.
- Parallel
Params - Threshold configuration for
Parallel. - Sequence
- Control node that requires all children to succeed in order.
- Succeed
- Forces any terminal child result to become
TickStatus::Success. - Until
Failure - Keeps returning
TickStatus::Runninguntil the child fails. - Until
Success - Keeps returning
TickStatus::Runninguntil the child succeeds.