Expand description
Modules§
- inverse_
kinematics - Various functions and structs for inverse kinematics. These are rendering independent so can be used in robotics.
- movement
- Systems and components related to ‘unintelligent’ movement,
for more natural and advanced movement see the
crate::steer
module. - prelude
- Re-exports of the most commonly used types and functions in
beet_spatial
. - procedural_
animation - Actions for procedural animations like following curves.
- robotics
- Base actions suitable for robotics and robotics simulation. These are implementation agnostic, for example an esp32 would implement these actions differently than a simulation.
- steer
- Base systems and components for steer actions. These are mostly based on the concepts of boids from Craig Reynolds, with implementations derived from Daniel Shiffman’s The Nature of Code.
- steer_
actions - Steering actions addded by the steer_plugin.
Structs§
- Beet
Spatial Plugins - Plugins used for most beet apps.