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/// The result from a `BehaviourNode` evaluating an actor. /// #[derive(Clone, Debug, PartialEq, Eq)] pub enum BehaviourResult { Success, Failure, Pending }
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/// The result from a `BehaviourNode` evaluating an actor. /// #[derive(Clone, Debug, PartialEq, Eq)] pub enum BehaviourResult { Success, Failure, Pending }