Struct bedrock::PipelineShader
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pub struct PipelineShader<'d> { /* fields omitted */ }
Builder struct to construct a shader stage in a Pipeline
Methods
impl<'d> PipelineShader<'d>
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pub fn new(
module: &'d ShaderModule,
entry_name: &str,
specinfo: Option<(Vec<VkSpecializationMapEntry>, DynamicDataCell<'d>)>
) -> Self
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module: &'d ShaderModule,
entry_name: &str,
specinfo: Option<(Vec<VkSpecializationMapEntry>, DynamicDataCell<'d>)>
) -> Self
Construct a shader stage in the pipeline
Trait Implementations
impl<'d> Clone for PipelineShader<'d>
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fn clone(&self) -> PipelineShader<'d>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more