Struct bedrock::DSLBindings
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pub struct DSLBindings { pub sampler: Option<(u32, u32, ShaderStage, Vec<VkSampler>)>, pub combined_image_sampler: Option<(u32, u32, ShaderStage, Vec<VkSampler>)>, pub sampled_image: Option<(u32, u32, ShaderStage)>, pub storage_image: Option<(u32, u32, ShaderStage)>, pub uniform_texel_buffer: Option<(u32, u32, ShaderStage)>, pub storage_texel_buffer: Option<(u32, u32, ShaderStage)>, pub uniform_buffer: Option<(u32, u32, ShaderStage)>, pub storage_buffer: Option<(u32, u32, ShaderStage)>, pub uniform_buffer_dynamic: Option<(u32, u32, ShaderStage)>, pub storage_buffer_dynamic: Option<(u32, u32, ShaderStage)>, pub input_attachment: Option<(u32, u32, ShaderStage)>, }
Structure specifying a descriptor set layout binding
Tuple Element: (binding index, descriptor count, shader visibility, immutable samplers(if needed))
Fields
sampler: Option<(u32, u32, ShaderStage, Vec<VkSampler>)>
Specifies a sampler descriptor
combined_image_sampler: Option<(u32, u32, ShaderStage, Vec<VkSampler>)>
Specifies a combined image sampler descriptor
sampled_image: Option<(u32, u32, ShaderStage)>
Specifies a storage image descriptor
storage_image: Option<(u32, u32, ShaderStage)>
Specifies a sampled image descriptor
uniform_texel_buffer: Option<(u32, u32, ShaderStage)>
Specifies a uniform texel buffer descriptor
storage_texel_buffer: Option<(u32, u32, ShaderStage)>
Specifies a storage texel buffer descriptor
uniform_buffer: Option<(u32, u32, ShaderStage)>
Specifies a uniform buffer descriptor
storage_buffer: Option<(u32, u32, ShaderStage)>
Specifies a storage buffer descriptor
uniform_buffer_dynamic: Option<(u32, u32, ShaderStage)>
Specifies a dynamic uniform buffer descriptor
storage_buffer_dynamic: Option<(u32, u32, ShaderStage)>
Specifies a dynamic storage buffer descriptor
input_attachment: Option<(u32, u32, ShaderStage)>
Specifies a input attachment descriptor