beamterm_renderer/gl/
renderer.rs1use beamterm_core::gl::{Drawable, GlState, RenderContext};
2use glow::HasContext;
3use web_sys::HtmlCanvasElement;
4
5use crate::{error::Error, js};
6
7pub struct Renderer {
13 gl: glow::Context,
14 raw_gl: web_sys::WebGl2RenderingContext, canvas: web_sys::HtmlCanvasElement,
16 state: GlState,
17 canvas_padding_color: (f32, f32, f32),
18 logical_size_px: (i32, i32),
19 pixel_ratio: f32,
20 auto_resize_canvas_css: bool,
21}
22
23impl std::fmt::Debug for Renderer {
24 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
25 f.debug_struct("Renderer")
26 .field("canvas_padding_color", &self.canvas_padding_color)
27 .field("logical_size_px", &self.logical_size_px)
28 .field("pixel_ratio", &self.pixel_ratio)
29 .field("auto_resize_canvas_css", &self.auto_resize_canvas_css)
30 .finish_non_exhaustive()
31 }
32}
33
34impl Renderer {
35 pub fn create(canvas_id: &str, auto_resize_canvas_css: bool) -> Result<Self, Error> {
37 let canvas = js::get_canvas_by_id(canvas_id)?;
38 Self::create_with_canvas(canvas, auto_resize_canvas_css)
39 }
40
41 pub fn canvas_padding_color(mut self, color: u32) -> Self {
43 let r = ((color >> 16) & 0xFF) as f32 / 255.0;
44 let g = ((color >> 8) & 0xFF) as f32 / 255.0;
45 let b = (color & 0xFF) as f32 / 255.0;
46 self.canvas_padding_color = (r, g, b);
47 self
48 }
49
50 pub fn create_with_canvas(
52 canvas: HtmlCanvasElement,
53 auto_resize_canvas_css: bool,
54 ) -> Result<Self, Error> {
55 let (width, height) = (canvas.width() as i32, canvas.height() as i32);
56
57 let (gl, raw_gl) = js::create_glow_context(&canvas)?;
59 let state = GlState::new(&gl);
60
61 let mut renderer = Self {
62 gl,
63 raw_gl,
64 canvas,
65 state,
66 canvas_padding_color: (0.0, 0.0, 0.0),
67 logical_size_px: (width, height),
68 pixel_ratio: 1.0,
69 auto_resize_canvas_css,
70 };
71 renderer.resize(width as _, height as _);
72 Ok(renderer)
73 }
74
75 pub fn resize(&mut self, width: i32, height: i32) {
77 self.logical_size_px = (width, height);
78 let (w, h) = self.physical_size();
79
80 self.canvas.set_width(w as u32);
81 self.canvas.set_height(h as u32);
82
83 if self.auto_resize_canvas_css {
84 let _ = self
85 .canvas
86 .style()
87 .set_property("width", &format!("{width}px"));
88 let _ = self
89 .canvas
90 .style()
91 .set_property("height", &format!("{height}px"));
92 }
93
94 self.state.viewport(&self.gl, 0, 0, w, h);
95 }
96
97 pub fn clear(&mut self, r: f32, g: f32, b: f32) {
99 self.state.clear_color(&self.gl, r, g, b, 1.0);
100 unsafe {
101 self.gl
102 .clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT)
103 };
104 }
105
106 pub fn begin_frame(&mut self) {
108 let (r, g, b) = self.canvas_padding_color;
109 self.clear(r, g, b);
110 }
111
112 pub fn render(&mut self, drawable: &impl Drawable) -> Result<(), crate::Error> {
114 let mut context = RenderContext { gl: &self.gl, state: &mut self.state };
115
116 drawable.prepare(&mut context)?;
117 drawable.draw(&mut context);
118 drawable.cleanup(&mut context);
119 Ok(())
120 }
121
122 pub fn end_frame(&mut self) {
124 }
126
127 pub fn gl(&self) -> &glow::Context {
129 &self.gl
130 }
131
132 pub fn canvas(&self) -> &HtmlCanvasElement {
134 &self.canvas
135 }
136
137 pub fn canvas_size(&self) -> (i32, i32) {
139 self.logical_size()
140 }
141
142 pub fn logical_size(&self) -> (i32, i32) {
144 self.logical_size_px
145 }
146
147 pub fn physical_size(&self) -> (i32, i32) {
150 let (w, h) = self.logical_size_px;
151 (
152 (w as f32 * self.pixel_ratio).round() as i32,
153 (h as f32 * self.pixel_ratio).round() as i32,
154 )
155 }
156
157 pub fn is_context_lost(&self) -> bool {
159 self.raw_gl.is_context_lost()
160 }
161
162 pub fn restore_context(&mut self) -> Result<(), Error> {
164 let (gl, raw_gl) = js::create_glow_context(&self.canvas)?;
165 self.state = GlState::new(&gl);
166 self.gl = gl;
167 self.raw_gl = raw_gl;
168
169 let (width, height) = self.physical_size();
171 self.state.viewport(&self.gl, 0, 0, width, height);
172
173 Ok(())
174 }
175
176 pub(crate) fn set_pixel_ratio(&mut self, pixel_ratio: f32) {
178 self.pixel_ratio = pixel_ratio;
179 }
180}