Trait bbecs::world::WorldMethods [−][src]
Required methods
fn with_component<S: Into<String>>(
&mut self,
name: S,
data: T
) -> Result<&mut Self>
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&mut self,
name: S,
data: T
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: T)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&T>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut T>
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Implementors
impl WorldMethods<bool> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: bool
) -> Result<&mut Self>
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&mut self,
name: S,
data: bool
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: bool)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&bool>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut bool>
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impl WorldMethods<f32> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: f32
) -> Result<&mut Self>
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&mut self,
name: S,
data: f32
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: f32)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&f32>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut f32>
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impl WorldMethods<u32> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: u32
) -> Result<&mut Self>
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&mut self,
name: S,
data: u32
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: u32)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&u32>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut u32>
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impl WorldMethods<usize> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: usize
) -> Result<&mut Self>
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&mut self,
name: S,
data: usize
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: usize)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&usize>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut usize>
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impl WorldMethods<Point> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: Point
) -> Result<&mut Self>
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&mut self,
name: S,
data: Point
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: Point)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&Point>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut Point>
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impl WorldMethods<Mesh> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: Mesh
) -> Result<&mut Self>
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&mut self,
name: S,
data: Mesh
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: Mesh)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&Mesh>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut Mesh>
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impl WorldMethods<Color> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: Color
) -> Result<&mut Self>
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&mut self,
name: S,
data: Color
) -> Result<&mut Self>
fn add_resource<S: Into<String>>(&mut self, name: S, data: Color)
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fn get_resource<S: Into<String>>(&self, name: S) -> Result<&Color>
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fn get_resource_mut<S: Into<String>>(&mut self, name: S) -> Result<&mut Color>
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impl WorldMethods<VirtualKeyCode> for World
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fn with_component<S: Into<String>>(
&mut self,
name: S,
data: KeyCode
) -> Result<&mut Self>
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&mut self,
name: S,
data: KeyCode
) -> Result<&mut Self>