fn with_component(&mut self, name: &str, data: T) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: T)
[src]impl WorldMethods<bool> for World
[src]fn with_component(&mut self, name: &str, data: bool) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: bool)
[src]impl WorldMethods<f32> for World
[src]fn with_component(&mut self, name: &str, data: f32) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: f32)
[src]impl WorldMethods<u32> for World
[src]fn with_component(&mut self, name: &str, data: u32) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: u32)
[src]impl WorldMethods<usize> for World
[src]fn with_component(&mut self, name: &str, data: usize) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: usize)
[src]impl WorldMethods<Point> for World
[src]fn with_component(&mut self, name: &str, data: Point) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: Point)
[src]impl WorldMethods<String> for World
[src]fn with_component(&mut self, name: &str, data: String) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: String)
[src]impl WorldMethods<Mesh> for World
[src]fn with_component(&mut self, name: &str, data: Mesh) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: Mesh)
[src]impl WorldMethods<Text> for World
[src]fn with_component(&mut self, name: &str, data: Text) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: Text)
[src]impl WorldMethods<Color> for World
[src]fn with_component(&mut self, name: &str, data: Color) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: Color)
[src]impl WorldMethods<VirtualKeyCode> for World
[src]fn with_component(&mut self, name: &str, data: KeyCode) -> Result<&mut Self>
[src]fn add_resource(&mut self, name: String, data: KeyCode)
[src]