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use super::*;
mod float;
mod real;
pub use float::*;
pub use real::*;
pub trait UNum:
Sized
+ Copy
+ Debug
+ Display
+ Add<Output = Self>
+ AddAssign
+ Sub<Output = Self>
+ SubAssign
+ Mul<Output = Self>
+ MulAssign
+ Div<Output = Self>
+ DivAssign
+ PartialEq
+ PartialOrd
{
const ZERO: Self;
const ONE: Self;
}
pub trait Num: UNum + Neg<Output = Self> {
fn abs(self) -> Self {
if self >= Self::ZERO {
self
} else {
-self
}
}
}
impl<T: UNum + Neg<Output = T>> Num for T {}
macro_rules! impl_uint {
($($t:ty),*) => {
$(
impl UNum for $t {
const ZERO: Self = 0;
const ONE: Self = 1;
}
)*
};
}
macro_rules! impl_int {
($($t:ty),*) => {
$(
impl UNum for $t {
const ZERO: Self = 0;
const ONE: Self = 1;
}
)*
};
}
impl_uint! { u8, u16, u32, u64, usize }
impl_int! { i8, i16, i32, i64, isize }