[][src]Struct basin2_protocol::packets::game::serverbound::set_structure_block_packet::SetStructureBlockPacket

pub struct SetStructureBlockPacket {
    pub pos: BlockPos,
    pub updateType: StructureBlockEntityUpdateType,
    pub mode: StructureMode,
    pub name: String,
    pub offset: BlockPos,
    pub size: BlockPos,
    pub mirror: Mirror,
    pub rotation: Rotation,
    pub data: String,
    pub ignoreEntities: bool,
    pub showAir: bool,
    pub showBoundingBox: bool,
    pub integrity: f32,
    pub seed: i64,
}

Fields

pos: BlockPosupdateType: StructureBlockEntityUpdateTypemode: StructureModename: Stringoffset: BlockPossize: BlockPosmirror: Mirrorrotation: Rotationdata: StringignoreEntities: boolshowAir: boolshowBoundingBox: boolintegrity: f32seed: i64

Trait Implementations

impl Clone for SetStructureBlockPacket[src]

impl CodablePacket for SetStructureBlockPacket[src]

impl Debug for SetStructureBlockPacket[src]

impl From<SetStructureBlockPacket> for GameServerbound[src]

impl From<SetStructureBlockPacket> for Game[src]

impl PartialEq<SetStructureBlockPacket> for SetStructureBlockPacket[src]

impl StructuralPartialEq for SetStructureBlockPacket[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.