[][src]Struct basin2_protocol::packets::game::clientbound::level_chunk_packet::LevelChunkPacket

pub struct LevelChunkPacket {
    pub x: i32,
    pub z: i32,
    pub availableSections: i32,
    pub heightmaps: Nbt,
    pub biomes: Option<Vec<i32>>,
    pub buffer: BytesMut,
    pub blockEntitiesTags: Vec<Nbt>,
}

Fields

x: i32z: i32availableSections: i32heightmaps: Nbtbiomes: Option<Vec<i32>>buffer: BytesMutblockEntitiesTags: Vec<Nbt>

Trait Implementations

impl Clone for LevelChunkPacket[src]

impl CodablePacket for LevelChunkPacket[src]

impl Debug for LevelChunkPacket[src]

impl From<LevelChunkPacket> for GameClientbound[src]

impl From<LevelChunkPacket> for Game[src]

impl PartialEq<LevelChunkPacket> for LevelChunkPacket[src]

impl StructuralPartialEq for LevelChunkPacket[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.