[−][src]Trait basic_dsp_vector::RededicateForceOps
This trait allows to change a data type and performs the Conversion
without any checks. RededicateOps
provides the same functionality
but performs runtime checks to avoid that data is interpreted the wrong
way.
In almost all cases this trait shouldn't be used directly.
Required methods
pub fn rededicate_from_force(origin: Other) -> Self
[src]
Make Other
a Self
without performing any checks.
pub fn rededicate_with_runtime_data(
origin: Other,
is_complex: bool,
domain: DataDomain
) -> Self
[src]
origin: Other,
is_complex: bool,
domain: DataDomain
) -> Self
Make Other
a Self
without performing any checks.
Try to set the domain and number space. There is no guarantee that this will succeed, since some rededication targets only support one domain and number space value. Failures will be silenty ignored (which is by design).
Implementors
impl<S, T, N, D> RededicateForceOps<DspVec<S, T, N, D>> for ComplexFreqVec<S, T> where
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
[src]
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
pub fn rededicate_from_force(origin: DspVec<S, T, N, D>) -> Self
[src]
pub fn rededicate_with_runtime_data(
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
[src]
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
impl<S, T, N, D> RededicateForceOps<DspVec<S, T, N, D>> for ComplexTimeVec<S, T> where
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
[src]
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
pub fn rededicate_from_force(origin: DspVec<S, T, N, D>) -> Self
[src]
pub fn rededicate_with_runtime_data(
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
[src]
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
impl<S, T, N, D> RededicateForceOps<DspVec<S, T, N, D>> for GenDspVec<S, T> where
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
[src]
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
pub fn rededicate_from_force(origin: DspVec<S, T, N, D>) -> Self
[src]
pub fn rededicate_with_runtime_data(
origin: DspVec<S, T, N, D>,
is_complex: bool,
domain: DataDomain
) -> Self
[src]
origin: DspVec<S, T, N, D>,
is_complex: bool,
domain: DataDomain
) -> Self
impl<S, T, N, D> RededicateForceOps<DspVec<S, T, N, D>> for RealFreqVec<S, T> where
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
[src]
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
pub fn rededicate_from_force(origin: DspVec<S, T, N, D>) -> Self
[src]
pub fn rededicate_with_runtime_data(
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
[src]
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
impl<S, T, N, D> RededicateForceOps<DspVec<S, T, N, D>> for RealTimeVec<S, T> where
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
[src]
S: ToSlice<T>,
T: RealNumber,
N: NumberSpace,
D: Domain,
pub fn rededicate_from_force(origin: DspVec<S, T, N, D>) -> Self
[src]
pub fn rededicate_with_runtime_data(
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self
[src]
origin: DspVec<S, T, N, D>,
_: bool,
_: DataDomain
) -> Self