use super::*;
use crate::TransformContent;
use std::marker;
macro_rules! add_mat_impl {
($($matrix:ident);*) => {
$(
impl<V, O, S: ToSlice<T>, T: RealNumber> RededicateForceOps<$matrix<O, S, T>>
for $matrix<V, S, T>
where V: RededicateForceOps<O> + Vector<T>,
T: RealNumber,
O: Vector<T> {
fn rededicate_from_force(origin: $matrix<O, S, T>) -> Self {
let rows = origin.rows.transform(V::rededicate_from_force);
$matrix {
rows: rows,
storage_type: marker::PhantomData,
number_type: marker::PhantomData
}
}
fn rededicate_with_runtime_data(
origin: $matrix<O, S, T>,
is_complex: bool,
domain: DataDomain) -> Self {
let rows =
origin.rows.transform(
|v|V::rededicate_with_runtime_data(v, is_complex, domain));
$matrix {
rows: rows,
storage_type: marker::PhantomData,
number_type: marker::PhantomData
}
}
}
)*
}
}
add_mat_impl!(MatrixMxN; Matrix2xN; Matrix3xN; Matrix4xN);