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use std::cmp::Ordering;
#[derive(Default, Eq, Clone, Copy, Serialize, Deserialize, Debug)]
pub struct Coord {
pub x: i32,
pub y: i32,
}
impl Coord {
pub fn new(x: i32, y: i32) -> Coord {
Coord { x: x, y: y }
}
pub fn equals(a: Option<Coord>, b: Option<Coord>) -> bool {
match (a, b) {
(Some(Coord{x: x1, y: y1}), Some(Coord{x: x2, y: y2})) if (x1 == x2) & (y1 == y2) => true,
_ => false,
}
}
pub fn matches(&self, x: i32, y: i32) -> bool {
self.x == x && self.y == y
}
pub fn to_flat_repr(coords: Vec<Coord>) -> Vec<i32> {
let mut flat_result = vec![];
for coord in coords {
flat_result.push(coord.x);
flat_result.push(coord.y);
}
flat_result
}
}
impl Ord for Coord {
fn cmp(&self, other: &Self) -> Ordering {
match self.x.cmp(&other.x) {
Ordering::Equal => self.y.cmp(&other.y),
ord => ord,
}
}
}
impl PartialOrd for Coord {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl PartialEq for Coord {
fn eq(&self, other: &Self) -> bool {
(self.x == other.x) & (self.y == other.y)
}
}